.........What is IEC?

Amiot, V., Aupetit, S., Monmarché, N., Slimane, M., Oliver, A. and Venturini, G.: 2003, Generation interactive de modeles de conception PowerPoint, Hypertextes et Hypermedias, Realisations, Outils & Methodes (H2PTM03), Hermes, Paris, France.

Angeline, P.: 1996, Evolving fractal movies, Genetic Programming: Proceedings
of the First Annual Conference, MIT Press, Stanford University, CA, USA, pp. 503–511.

Baker, E.: 1993, Summary: Evolving line drawings, Proceedings of the 5th International Conference on Genetic Algorithms, Morgan Kaufmann Publishers Inc., p. 627.

Baker, E. and Seltzer, M.: 1994, Evolving line drawings, Graphics Interface, Morgan Kaufmann Publishers Inc., Ban , Alberta, Canada, pp. 91–100.

Baker, E. and Seltzer, M.: 1997, The mug-shot search problem. URL: citeseer.ist.psu.edu/article/baker97mugshot.html

Baluja, S., Pomerleau, D. and Jochem, T.: 1993, Simulating user’s preferences: Towards automated artificial evolution for computer generated images, Technical Report CMU-CS-93-198, Computer Science Department, Carnegie Mellon University, Pittsburgh, PA.

Baluja, S., Pomerleau, D. and Jochem, T.: 1994, Towards automated artificial evolution for computer-generated images, Connection Science 6(2,3), 325– 354.

Bentley, P. (ed.): 1999, Evolutionary Design by Computers, Morgan Kaufmann.

Bentley, P. and Wakefield, J.: 1995, The table: an illustration of evolutionary design using genetic algorithms, 6th Hererogeneous Computing Workshop, IEEE Conference Publication, pp. 412–418. 25

Berlanga, A., Isasi, P. and Segovia, J.: 2001, Interactive evolutionary computation
with small population to generate gestures in avatars, in L. Spector, E. D. Goodman, A. Wu, W. Langdon, H.-M. Voigt, M. Gen, S. Sen, M. Dorigo, S. Pezeshk, M. H. Garzon and E. Burke (eds), Proceedings of the Genetic and Evolutionary Computation Conference (GECCO-2001), Morgan Kaufmann, San Francisco, California, USA, pp. 823–828.

Biles, J.: 1994, GenJam: a genetic algorithm for generating jazz solos, Proceedings of the 1994 International Computer Music Conference, San Francisco: ICMA, pp. 131–137.
URL: http://www.it.rit.edu/ jab/GenJam94/Paper.html

Biles, J.: 1999, Life with GenJam: interacting with a musical GA, Proceedings of the 1999 IEEE Systems, Man and Cybernetics Conference, New York: IEEE.
URL: http://www.it.rit.edu/ jab/SMC99/index.html

Biles, J.: 2000, Genjam: Evolution of a jazz improviser, Creative Evolutionary Systems.

Biles, J., Anderson, P. and Loggi, L.: 1996, Neural network fitness functions for a musical iga, IIA96/SOCO96. International ICSC Symposia on Intelligent Industrial Automation And Soft Computing.
URL: citeseer.ist.psu.edu/biles94genjam.html

Boschetti, F. and Moresi, L.: 2000, Comparison between interactive (subjective) and traditional (numerical) inversion by genetic algorithms, Congress on Evolutionary Computation CEC 2000, pp. 522–528.

Boschetti, F., Moresi, L. and Covin, K.: 1999, Interactive inversion in geological
applications, Int. Conference on Knowledge-based Intelligent Information
Engineering Systems (KES99), pp. 276–279.

Broughton, T., Tan, A. and Coates, P.: 1997, The use of genetic programing in exploring 3D design worlds, in R. Junge (ed.), CAAD Futures 97, Kluwer Academic Publishers, Technical University Munich, Germany, pp. 885–917.

Caldwell, C. and Johnston, V.: 1991, Tracking a criminal suspect through ‘face space’ with a genetic algorithm, in R. K. Belew and L. B. Booker (eds), ICGA-4, Morgan Kaufmann, San Mateo, CA, pp. 416–421.

Cho, S. and Lee, J.: 1999, Emotional image retrieval with interactive evolutionary
computation, in T. F. R. Roy and P. C. (Eds.) (eds), Advances in Soft Computing-Engineering Design and Manufacturing, Springer-Verlag, London, UK.

Cho, S. and Lee, J.: 2002, A human-oriented image retrieval system using interactive genetic algorithm, IEEE Transactions on Systems, Man and Cybernetics, Part A 32(3), 452–458.

Das, S., Franguidakis, T., Papka, M., DeFanti, A. and Sandin, D.: 1994, A genetic programming application in virtual reality, Proceedings of the first IEEE Conference on Evolutionary Computation, Vol. 1, IEEE Press, Orlando, Florida, USA, pp. 480–484.
URL: citeseer.ist.psu.edu/8701.html

Dawkins, R.: 1986, The Blind Watchmaker, W. W. Norton & Company,

Disz, T., Papka, M. and Stevens, R.: 1997, UbiWorld: An environment integrating virtual reality, supercomputing, and design, 6th Hererogeneous Computing Workshop, IEEE Computer Society Press, Genova, Suiza, pp. 46–57.
URL: citeseer.ist.psu.edu/disz97ubiworld.html

Dozier, G.: 2001, Evolving robot behavior via interactive evolutionary computation: from real-world to simulation, Proceedings of the 2001 ACM symposium on applied computing, ACM Press, pp. 340–344.
URL: http://doi.acm.org/10.1145/372202.372359

Eckert, C., Kelly, I. and Stacey, M.: 1999, nteractive generative systems for
conceptual design: an empirical perspective, Artificial Intelligence for Engineering Design, Analysis and Manufacturing 13(4), 303–320.

Esbensen, H. and Kuh, E.: 1996, Explorer: an interactive floorplanner for design
space exploration, Proceedings of the conference on European design
automation, IEEE Computer Society Press, pp. 356–361.

Fels, S. and Manzolli, J.: 2002, Interactive, evolutionary textured sound composition, Proceedings of the sixth Eurographics workshop on Multimedia 2001, Springer-Verlag New York, Inc., pp. 153–164.

Fogel, L., Owens, A. and Walsh, M.: 1966, Artificial Intelligence through Simulated Evolution, John Wiley and Sons.

Fujii, S., Takagi, H., Ohsaki, M., Watanabe, M. and Sakamoto, S.: 2000, Evaluation
and analysis of iec fitting, 7th Western Pacific Regional Acoustics Conf. (WESTPRAC VII), Kumamoto, Japan, pp. 369–372.

Furuta, H., Maeda, K. and Watanabe, W.: 1998, Application of genetic algorithm to aesthetic design of bridge structures, Microcomputers in Civil Engineering 10(6), 415–421.

Gatarski, R.: 1998, Evolutionary banners exploring a generative design approach, in C. Soddu (ed.), in Proceedings of the International Conference in Generative Art98, Dedalo Publisher, Roma, Italia, pp. 221–240.
URL: http://www.fek.su.se/home/rgi/ga98/

Gatarski, R.: 1999, Evolutionary banners: an experiment with automated advertising design, in Proceedings of the International Conference on Telecommunications and Information Markets, Providence, USA.
Gatarski, R.: 2001, Breed better banners.
URL: gunther.smeal.psu.edu/1277.html

Geyer-Schulz, A.: 2000, myvu: A next generation recommender system based on observed consumer behavior and interactive evolutionary algorithms.
URL: gunther.smeal.psu.edu/5021.html

Graf, J.: 1996, Interactive evolution: A prototyping framework for engineering,
Microcomputers in Civil Engineering 11(3), 185–193.

Graf, J. and Banzhaf, W.: 1995a, Interactive evolution of images, Proc. of Int. Fourth Annual Conference on Evolutionary Programming, pp. 53–65.

Graf, J. and Banzhaf, W.: 1995b, Interactive evolutionary algorithms in design, Procs of Artificial Neural Nets and Genetic Algorithms, pp. 227–230.

Gruau, F. and Quatramaran, K.: 1996, Cellular encoding for interactive evolutionary robotics, Cognitive Science Research Paper 425, School of Cognitive and Computing Sciences, University of Sussex, Falmer, Brighton, Sussex, UK.
URL: ftp://ftp.cogs.susx.ac.uk/pub/reports/csrp/csrp425.ps.Z

Hemberg, M. and O’Reilly, U.: 2001, GENR8 - A design tool for surface generation, in C. Ryan (ed.), Graduate Student Workshop, San Francisco,
California, USA, pp. 413–416.

Hemberg, M., U.O’Reilly and Nordin, P.: 2001, GENR8 - A design tool for surface generation, in E. D. Goodman (ed.), 2001 Genetic and Evolutionary Computation Conference Late Breaking Papers, San Francisco, California, USA, pp. 160–167.
URL: http://www.ai.mit.edu/projects/emergentDesign/genr8/lateGecco.pdf

Herdy, M.: 1996, Evolution strategies with subjective selection, Lecture Notes in Computer Science 1141, 22–31.

Herdy, M.: 1997, Evolutionary optimization based on subjective selection – evolving blends of co ee, in H.-J. Zimmermann (ed.), Eufit 97 – 5th European Congress on Intelligent Techniques and Soft Computing, ELITE – European Laboratory for Intelligent Techniques Engineering, Verlag Mainz, Wissenschaftsverlag, Aachen, pp. 640–644.

Horowitz, D.: 1994, Generating rhythms with genetic algorithms, Proc. of the 1994 International Computer Music Conference, Aarhus, Denmark, pp. 142–143.

BY SOFT COMPUTING, World Scientific.

Igarashi, T., Matsuoka, S. and Masui, T.: 1995, Adaptive recognition of implicit structures in human-organized layouts, Proceedings of the 11th International IEEE Symposium on Visual Languages, IEEE Computer Society, p. 258.

Ishino, and ., Hori, K. and Nakasuka, S.: 1999, Interactive knowledge acquisition for concept development of consumer products, Proc. Knowledge-Based Intelligent Information Engineering Systems (KES 99), pp. 272–275.

Isono, K., Zhang, Z. and Akamats, S.: 1998, Synthesis of facial expressions from uncalibrated real images, Proc. IASTD Conference on Computer Graphics and Imaging (CGIM 98).

Katagami, D. and Seiji, and .: 2004, Active teaching for an interactive learning robot, IPSJ SIGNotes Intelligence and Complex Systems Abstract, Vol. 001.

Kim, H. and Cho, S.: 1999, Development of an iga-based fashion design aid system with domain specific knowledge,, IEEE SMC’99 III, 663–668.

Kim, H. and Cho, S.: 2000a, Application of interactive genetic algorithm to fashion
design, Engineering Applications of Artificial Intelligence 13(6), 635–644.

Kim, H. and Cho, S.: 2000b, Genetic algorithm with knowledge-based encoding for interactive fashion design, Proceedings of The Sixth Pacific Rim International Conference on Artificial Intelligence, number 1886, Springer Verlag, pp. 404–414.

Kim, H. and Cho, S.: 2000c, Knowledge-based encoding in interactive genetic algorithm for a fashion design aid system, Proceedings of the 2000 Genetic and Evolutionary Computation Conference GECCO, poster papers, Las Vegas, USA, p. 757.

Kim, H. and Cho, S.: 2001, Evolutionary computation to information retrieval based on user preference, in S. C. (Eds.) (ed.), Practical Applications of Soft Computing in Engineering, World Scientific Pub., pp. 167–181.

Kitamoto, A. and Takagi, H.: 1998, Interactive image browsing using pipelinetype
genetic algorithm, Workshop on Interactive Evolutionary Computation, Fukuoka, Japan, pp. 31–36.

Korenaga, M. and Hagiwara, M.: 2000, An interior layout support system with interactive evolutionary computation, Transactions of the Information Processing Society of Japan 41(11), 3152–3160.

Kotani, J. and Hagiwara, M.: 2000, An evolutionary design-support-system with structural representation, Nagoya, Japan, pp. 672–677.

Kubota, N., Nojima, and ., Baba, N., Kojima, F. and Fukuda, T.: 2000, Evolving pet robot with emotional model, Proceedings of Congress on Evolutionary Computation 2000 (CEC2000), pp. 1231–1237.

Lee, J.-Y. and Cho, S.-B.: 2001, Wavelet encoding for interactive genetic algorithm
in emotional image retrieval, in C. H. (Eds.) (ed.), Advanced Signal Processing Technology by Soft Computing, World Scientific Pub., pp. 225– 239.

Lewis, M., Fagg, A. and Solidum, A.: 1992, Genetic programming approach to the construction of a neural network for control of a walking robot, Proceedings
of IEEE International Conference on Robotics and Automation, Vol. 3, IEEE, Piscataway, NJ, USA, pp. 2618–2623.

Lim, I.: 1995, Evolving facial expression, Proceedings of IEEE International Conference on Evolutionary Computation, pp. 515–520.

Lim, I. and Thalmann, D.: 1999, Pro-actively interactive evolution for computer animation, Proceedings of the Eurographics Workshop on Animation and Simulation (CAS), pp. 45–52.

Lim, I. and Thalmann, D.: 2000, Solve customers’ problems: interactive evolution for tinkering with computer animation, Proceedings of the 2000 ACM symposium on Applied computing, ACM Press, pp. 404–407.

Lund, H. and Miglino, O.: 1998, Evolving and breeding robots, Proceedings of the First European Workshop on Evolutionary Robotics, Springer-Verlag, pp. 192–210.

Lund, H.,Miglino, O., Pagliarini, L., Billard, A. and Ijspeert, A.: 1998, Evolutionary
robotics - a children’s game, In Proceedings of the IEEE International Conference on Evolutionary Computation. [ICEC’1998], pp. 154–158.

Lund, H., Pagliarini, L. and Miglino, O.: 1995, Artistic design with ga and nn, Proc. of the 1st Nordic Workshop on Genetic Algorithms and Their Applications (INWGA), University of Vaasa, Finland, pp. 97–10.

Lutton, E., Cayla, E. and Chapuis, J.: 2003, Artie-fract : The artist’s viewpoint, EvoMUSART2003, 1st European Workshop on Evolutionary Music and Art, Essex, Kent, UK.

Martínez, J. and Marchand, S.: 1998, Towards intelligent retrieval in image databases, in B. Berra (ed.), Proceedings of the 5th IEEE International Workshop on Multi-Media Data Base Management Systems (IWMMDBMS 98), IEEE Computer Society Press, Dayton, Ohio, USA, pp. 38–45.

Masui, T.: 1992, Graphic object layout with interactive genetic algorithms, Proc. of the 1992 IEEE Workshop on Visual Languages, Seattle, WA, pp. 74–80.

McCormack, J.: 1993, Interactive evolution of L-system grammars for computer
graphics modelling., in D. G. Green and T. Bossomaier (eds), Complex Systems: from biology to computation, ISO Press, Amsterdam, pp. 118– 130.
URL: citeseer.ist.psu.edu/507995.html

McKenna, M. and Zeltzer, D.: 1990, Dynamic simulation of autonomous legged locomotion, Proceedings of the 17th annual conference on Computer graphics and interactive techniques, ACM Press, pp. 29–38.

Min, H. and Cho, S.: 2004, Creative 3D designs using interactive genetic algorithm with structured directed graph, 8th Pacific Rim International Conference on Artificial Intelligence (PRICAI 04), Lecture Notes in Computer Science, Auckland, New Zealand.

Miyazaki, T. and Hagiwara, M.: 1997, A poster creating support system to reflect kansei, Vol. 38, pp. 1928–1936.

Monmarché, N., Nocent, G., Slimane, M. and Venturini, G.: 1999, Imagine: a tool for generating HTML style sheets with an interactive genetic algorithm based on genes frequencies, IEEE International Conference on Systems, Man, and Cybernetics (SMC’99), Vol. 3, Tokyo, Japan, pp. 640–645.

Nakanishi, and .: 1996, Applying evolutionary systems to design aid system,
Artificial Life V Poster Presentations, pp. 147–154.

Nakanishi, and .: 1998, Control and evaluation of interactive evolutionary system
with a preference function: applying genetic programming to design aid system, Journal of Japan Society for Artificial Intelligence 13(5), 147- 154.

Nelson, G.: 1993, An application of genetic algorithms to growth and development of musical organisms, 4th Biennial Art and Technology Symposium, New London, CT, pp. 155–169.

Nelson, G.: 1995, Further adventures of the sonomorphs, 5th Biennial Art and Technology Symposium, New London, CT, pp. 51–64.

Nguyen, T.: 1997, Evolutionary 3D design of complex shapes and a vector space genetic algorithm, in J.R.Koza (ed.), Late Breaking Papers at the 1997 Genetic Programming Conference, Stanford Bookstore, Stanford University, CA, USA, pp. 188–198.

Nguyen, T., Goldberg, D. and Huang, T.: 1993, Evolvable modeling: structural adaptation through hierarchical evolution for 3-d model-based vision, Technical report, Beckman Institute and Coordinated Science Laboratory, University of Illinois, Urbana, IL 61801, USA.
URL: ftp://cs.ucl.ac.uk/genetic/ftp.io.com/papers/gp-3D-modeling.ps.Z

Nguyen, T. and Huang, T.: 1994, Evolvable 3D Modeling for Model-Based Object
Recognition Systems, MIT Press.

Nishino, H., Takagi, H. and Cho, S.: 2001, A 3d modeling system for creative design, The 15th International Conference on Information Networking (ICOIN 01), Beppu City, Oita, Japan, p. 479.

Nishino, H., Takagi, H. and Utsumiya, K.: 2000, A digital prototyping system for designing novel 3D geometries, 6th Int. Conference on Virtual Systems and Multimedia VSMM2000, pp. 473–482.

Nishio, K., Murakami, M., Mizutani, E. and Honda, N.: 1995, Effcient fuzzy fitness assignment strategies in an interactive genetic algorithm for cartoon face search, In Proc. Sixth International Fuzzy Systems Association World Congress (IFSA’95), Sao Paulo, Brasil, pp. 173–176.

Ochoa, G.: 1998, On genetic algorithms and lindenmayer systems, in T. Baeck and A. Eiben (eds), Proceedings of the Fifth International Conference on Parallel Problem Solving from Nature, Springer-Verlag.

Ohsaki, M. and Takagi, H.: 1998, Application of interactive evolutionary computation to optimal tuning of digital hearing aids, Int. Conf. on Soft Computing IIZUKA 98, World Scientific, Iizuka, Fukuoka, Japon, pp. 849–852.

Ohsaki, M. and Takagi, H.: 2000, Design and development of an iec-based hearing aids fitting system, 4th Asia Fuzzy System Symposium (AFSS00), Tsukuba, Japon, pp. 543–548.

Oliver, A., Monmarché, N. and Venturini, G.: 2002, Interactive design of web sites with a genetic algorithm, Proceedings of the IADIS International Conference WWW/Internet, Lisbon, Portugal, pp. 355–362.

Onisawa, T., Takisawa, W. and Unehara, M.: 2000, Composition of melody reflecting users feeling, Conference on Industrial Electronics, Control and Instrumentation, Nagoya, Japan, pp. 2738–2743.

O’Reilly, U. and Ramachandran, G.: 1998, A preliminary investigation of evolution
as a form design strategy, Artificial Life VI, 443–447.

Otobe, K., Tanaka, K. and Hitafuji, M.: 1998, Image processing and interactive selection with java based on genetic algorithms, 3rd IFAC/CIGR Workshop on Artificial Intelligence in Agriculture, Makuhari, Japan, pp. 83–88.

Pagliarini, L., Lund, H., Miglino, O. and Parisi, D.: 1996, Artificial life: A new way to build educational and therapeutic games, In Proceedings of Artificial Life V, MIT Press/ Bradford Books, pp. 152–156.

Papka, M. and Stevens, R.: 1996, UbiWorld: An environment integrating virtual reality, supercomputing, and design, 5th IEEE Int. Symposium on High Performance Distributed Computing, IEEE Computer Society Press, Syracuse, NY, USA, pp. 306–307.

Parmee, I.: 1993, The concrete arch dam an evolutionary model of the design process, in S.-V. Wien (ed.), Proceedings of the International Conference on Neural Nets and Genetic Algorithms, Innsbruck, Austria, pp. 413–416.

Parmee, I.: 1998, Genetic algorithms, and hydropower system design, Journal of Computer-aided Civil and Infrastructure Engineering 13, 31 – 41.

Poli, R. and Cagnoni, S.: 1997, Genetic programming with user-driven selection: Experiments on the evolution of algorithms for image enhancement, in J. R. Koza, K. Deb, M. Dorigo, D. B. Fogel, M. Garzon, H. Iba and R. L. Riolo (eds), Genetic Programming 1997: Proceedings of the Second Annual Conference, Morgan Kaufmann, Stanford University, CA, USA, pp. 269– 277.

Raynal, F., Lutton, E., Collet, P. and Schoenauer, M.: 1999, Manipulation of non-linear IFS attractors using genetic programming, Proceedings of the Congress of Evolutionary Computation, Vol. 2, IEEE Press, Washington D.C., USA, pp. 1171–1177.

Rowland, D. and Biocca, F.: 2000, Evolutionary co-operative design between human and computer: implementation of the genetic sculpture park, Proceedings of the fifth symposium on Virtual reality modeling language (Web3DVRML), ACM Press, pp. 75–79.

Roy, R., Parmee, I. and Purchase, G.: 1996, Integrating the genetic algorithm with the preliminary design of gas turbine cooling systems, in in I. C. Parmee (ed.), Proceedings of 2nd International Conference on Adaptive Computing in Engineering Design and Control, University of Plymouth, Plymouth.

Sato, T. and Hagiwara, M.: 2001, Idset: Interactive design system using evolutionary techniques, Computer-Aided Design 33(5), 367–377.

Sato, and .: 1996, Voice conversation using evolutionary computation of prosodic
control, 12th Symposium of Human Interface, Yokohama, Japan, pp. 469–475.

Sato, and .: 1997, Voice conversation using evolutionary computation of prosodic
control, Intelligent processing of manufacturing of materials 97, pp. 342–348.

Sáez, and ., Sanjuan, O., Segovia, J. and Isasi, P.: 2003, Genetic algorithms for the generation of models with micropopulations, in S. Verlag (ed.), Proc. of the EUROGP’03, Univ. of Essex, UK., pp. 490–493. Shiraki, H. and Saito, H.: 1996, An interactive image retrieval system using genetic algorithms, International Conference on Virtual Systems and Multimedia 96 (VSMM 96), Gifu, pp. 257–261.

Sims, K.: 1991a, Artificial evolution for computer graphics, ACM Computer Graphics 25(4), 319–328. SIGGRAPH ’91 Proceedings.
URL: http://web.genarts.com/karl/papers/siggraph91.html

Sims, K.: 1991b, Artificial evolution for computer graphics, Technical Report TR-185, Thinking Machines Corporation.

Sims, K.: 1991c, Panspermia, in C. G. Langton (ed.), Artificial Life II Video Proceedings, Addison-Wesley, Santa Fe Institute, New Mexico, USA.
URL: http://web.genarts.com/karl/panspermia.html

Sims, K.: 1992, Interactive evolution of dynamical systems, Toward a Practice of Autonomous Systems: Proceedings of the First European Conference on Artificial Life.

Sims, K.: 1993, Interactive evolution of equations for procedural models, The Visual Computer 9, 466–476.

Sims, K.: 1994, Evolving virtual creatures, Proceedings of the 21st annual conference on Computer graphics and interactive techniques, ACM Press, pp. 15–22.

Sugimoto, F. and Yoneyama, M.: 2000, Robustness against instability of sensory
judgment in a human interface to draw a facial image using a psychometrical space model, Proceedings of IEEE International Conference on Multimedia and Expo, pp. 635–638.

Tabuchi, M. and Taura, T.: 1996, Methodology for interactive knowledge acquisition between genetic learning engine and human, Journal Japan Society
Artificial Intelligence (Japan) 11(4), 600–607.

Takagi, H.: 1996, Improvement of input interface for interactive ga and its evaluation, in W. Scientific (ed.), International Conference on Soft Computing (IIZUKA ’96), pp. 490–493.

Takagi, H.: 1998, Interactive evolutionary computation: System optimization based on human subjective evaluation, in IEEE (ed.), International Conference on Intelligent Engineering Systems (INES’98), pp. 1–6.

Takagi, H.: 2000, Computational intelligence with human capability, in Springer-Verlag (ed.), Symposium on Computational Intelligence (ISCI2000), pp. 370–384.

Takagi, H.: 2001, Interactive evolutionary computation: Fusion of the capabilities of ec optimization and human evaluation, Proc. of the IEEE 89(9), 1275–1296.

Takagi, H. and Kishi, K.: 1999, On-line knowledge embedding for an interactive ec-based montage system, 3rd Int. Conf. on Knowledge-Based Intelligent Information Engineering Systems (KES 99), Adelaide, Australia, pp. 280– 283.

Takagi, H. and Ohsaki, M.: 1999, Iec-based hearing aids fitting, IEEE Int. Conf. on System Man, and Cybernetics (SMC99), Tokio, Japan, pp. 657–662.

Takagi, H. and Ohsaki, M.: 2000, Iec fitting: New framework of hearing aid fitting based on computational intelligence technology and user’s preference for heairng, 1st International Hearing Aid Research Conference (IHCON2000), Lake Tahoe, California, USA, p. 49.

Tam, C. and Leung, A.: 2002, Genetic algorithm modeling aided with 3d visualization in optimizing construction site facility layout, Conference Proceedings distributing knowledge in building, International Council for Research and Innovation in Building and Construction, Aarhus School of Architecture.
URL: http://www.cib-w78-2002.dk/papers/papers/cib02-76.pdf

Tanaka, K., Otobe, K. and Hitafuji, M.: 1999, Turning plant growth models into objects in java and parameters identifying using a genetic algorithm, Proc. of Modelling Cropping Systems, Lleida, Spain, pp. 259–260.

Terano, T. and Inada, M.: 2003, Data mining from clinical data using interactive
evolutionary computation, pp. 847–861.

Terano, T. and Ishino, and .: 1995, Data analysis using simulated breeding and inductive learning methods, IJCAI 95 Workshop on Data Engineering and Inductive Learning, Montreal, Canada, pp. 60–69.

Terano, T. and Ishino, and .: 1996, Interactive knowledge discovery from marketing questionnaire using simulated breeding and inductive learning methods, Proc. 2nd Int. Conf. on Knowledge Discovery & Data Mining (KDD-96), pp. 279–282.

Terano, T. and Ishino, and .: 1998, Interactive genetic algorithm based feature selection and its application to marketing data analysis, in H. M. e. Huan Liu (ed.), Feature Extraction Construction and Selection: A Data Mining Perspective, Kluwer, pp. 393–406.

Terano, T., Ishino, and . and Yoshinaga, K.: 1995, Integrating machine learning and simulated breeding techniques to analyze the characteristics of consumer goods, in N. V. e. Biethahn, J. (ed.), Evolutionary Algorithms in Management Applications, Springer-Verlag, pp. 211–224.

Terano, T., Matsui, S., Nakamura, H. and Yamamoto, K.: 1991, Operational expert systems applications in the far east, in in Jae K. Lee (ed.), Operational Expert Systems Applications in the Far East, Pergamon-Press, pp. 79–95.

Todd, S. and Latham, W.: 1991, Artificial life or surreal art, pp. 504–513.

Todd, S. and Latham, W.: 1994, Evolutionary Art and Computers, Academic Press, Inc.

Todd, S. and Latham, W.: 1999, The mutation and growth of art by computers, Evolutionary Design by Computers pp. 221–250.

Todoroki, and . and Takagi, H.: 2000, User interface of an interactive evolutionary computation for speech processing, 6th International Conference on Soft Computing (IIZUKA2000), Iizuka, Fukuoka, Japan, pp. 112–118.

Tokui, N. and Iba, H.: 2000, Music composition with interactive evolutionary computation, Third International Conference on Generative Art, Milan, Italy, pp. 215–226.

Unemi, T.: 2000, SBART 2.4: An IEC tool for creating 2D images, movies, and collage, in C. G. Johnson and J. J. R. Cardalda (eds), Genetic Algorithms in Visual Art and Music, Las Vegas, Nevada, USA, pp. 153–157.

Unemi, T.: 2003, Sbeat3: a tool for multi-part music composition by simulated breeding, Proceedings of the eighth international conference on Artificial life, MIT Press, pp. 410–413.

Ventrella, J.: 1994a, Disney meets darwin - an evolution-based interface for exploration and design of expressive animated behavior, Master’s thesis, MIT Press.

Ventrella, J.: 1994b, Explorations in the emergence of morphology and locomotion behavior in animated characters, Proceedings of the Fourth Workshop on Artificial Life, MIT Press, Cambridge, MA, USA, pp. 436–441.

Ventrella, J.: 1995, Disney meets darwin - the evolution of funny animated figures, Proceedings of computer animation, IEEE Computer Society Press, Geneve, Swiss, pp. 35–43.

Venturini, G., Slimane, M., Morin, F. and Asselin de Beauville, J.-P.: 1997, On using interactive genetic algorithms for knowledge discovery in databases, in T. Back (ed.), Genetic Algorithms: Proceedings of the Seventh International Conference, Morgan Kaufmann, Michigan State University, East Lansing, MI, USA, pp. 696–703.

Wallho , F. and Rigoll, G.: 2001, A Novel Hybrid Face Profile Recognition System Using The FERET And MUGSHOT Databases, IEEE Int. Conference on Image Processing (ICIP), Thessaloniki, Greece.
URL: citeseer.ist.psu.edu/442108.html

Watanabe, T. and Takagi, H.: 1995, Recovering system of the distorted speech using interactive genetic algorithms, IEEE Int’l Conf. on Systems, Man and Cybernetics (SMC 95), Vancouver, Canada, pp. 684–689.

Wijns, C., Boschetti, F. and Moresi, L.: 2003, Inverse modelling in geology by interactive evolutionary computation.
URL: em.arrc.csiro.au/Boschetti/3054CO/papers/JSG inversion1.pdf

Yamakawa, H.: 1995, Study on heredity and evolution of designs by using genetic algorithms, Transactions of the Japan Society of Mechanical Engineers, Part C 61(592), 4646–4652.

Yanagisawa, H. and Fukuda, S.: 2001, Development of industrial design support
system considering customers subjective evaluation shape design of eyeglasses frame, Transactions of JSME, C 68(675), 295–302.

Yoshimura, M. and Nose, K.: 1994, Generation of conceptual design for structural
shapes and functional elements of machine system under the conditions having no preconceptions concerning the design, Transactions of the Japan Society of Mechanical Engineers, Part C 60(571), 1098–1104.

IEC Related Work

Computer Graphics (CG)
Music & Sound

Sound & Signal Treatment
Image processing
Document design/edition
Industrial Design
E-Commerce & Internet

BDD Searching tools
Data Mining and Knowledge Management
Face Recognition


2005, University CARLOS III of Madrid