.........Welcome
.........Introduction
.........What is IEC?
.........Research
.........Bibliography
.........Links



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Baker, E. and Seltzer, M.: 1994, Evolving line drawings, Graphics Interface, Morgan Kaufmann Publishers Inc., Ban , Alberta, Canada, pp. 91–100.

Baker, E. and Seltzer, M.: 1997, The mug-shot search problem. URL: citeseer.ist.psu.edu/article/baker97mugshot.html

Baluja, S., Pomerleau, D. and Jochem, T.: 1993, Simulating user’s preferences: Towards automated artificial evolution for computer generated images, Technical Report CMU-CS-93-198, Computer Science Department, Carnegie Mellon University, Pittsburgh, PA.

Baluja, S., Pomerleau, D. and Jochem, T.: 1994, Towards automated artificial evolution for computer-generated images, Connection Science 6(2,3), 325– 354.

Bentley, P. (ed.): 1999, Evolutionary Design by Computers, Morgan Kaufmann.

Bentley, P. and Wakefield, J.: 1995, The table: an illustration of evolutionary design using genetic algorithms, 6th Hererogeneous Computing Workshop, IEEE Conference Publication, pp. 412–418. 25

Berlanga, A., Isasi, P. and Segovia, J.: 2001, Interactive evolutionary computation
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Boschetti, F., Moresi, L. and Covin, K.: 1999, Interactive inversion in geological
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Eckert, C., Kelly, I. and Stacey, M.: 1999, nteractive generative systems for
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Esbensen, H. and Kuh, E.: 1996, Explorer: an interactive floorplanner for design
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Gatarski, R.: 1998, Evolutionary banners exploring a generative design approach, in C. Soddu (ed.), in Proceedings of the International Conference in Generative Art98, Dedalo Publisher, Roma, Italia, pp. 221–240.
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Graf, J.: 1996, Interactive evolution: A prototyping framework for engineering,
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Graf, J. and Banzhaf, W.: 1995a, Interactive evolution of images, Proc. of Int. Fourth Annual Conference on Evolutionary Programming, pp. 53–65.

Graf, J. and Banzhaf, W.: 1995b, Interactive evolutionary algorithms in design, Procs of Artificial Neural Nets and Genetic Algorithms, pp. 227–230.

Gruau, F. and Quatramaran, K.: 1996, Cellular encoding for interactive evolutionary robotics, Cognitive Science Research Paper 425, School of Cognitive and Computing Sciences, University of Sussex, Falmer, Brighton, Sussex, UK.
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Hemberg, M. and O’Reilly, U.: 2001, GENR8 - A design tool for surface generation, in C. Ryan (ed.), Graduate Student Workshop, San Francisco,
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Hemberg, M., U.O’Reilly and Nordin, P.: 2001, GENR8 - A design tool for surface generation, in E. D. Goodman (ed.), 2001 Genetic and Evolutionary Computation Conference Late Breaking Papers, San Francisco, California, USA, pp. 160–167.
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Herdy, M.: 1997, Evolutionary optimization based on subjective selection – evolving blends of co ee, in H.-J. Zimmermann (ed.), Eufit 97 – 5th European Congress on Intelligent Techniques and Soft Computing, ELITE – European Laboratory for Intelligent Techniques Engineering, Verlag Mainz, Wissenschaftsverlag, Aachen, pp. 640–644.

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Katagami, D. and Seiji, and .: 2004, Active teaching for an interactive learning robot, IPSJ SIGNotes Intelligence and Complex Systems Abstract, Vol. 001.

Kim, H. and Cho, S.: 1999, Development of an iga-based fashion design aid system with domain specific knowledge,, IEEE SMC’99 III, 663–668.

Kim, H. and Cho, S.: 2000a, Application of interactive genetic algorithm to fashion
design, Engineering Applications of Artificial Intelligence 13(6), 635–644.

Kim, H. and Cho, S.: 2000b, Genetic algorithm with knowledge-based encoding for interactive fashion design, Proceedings of The Sixth Pacific Rim International Conference on Artificial Intelligence, number 1886, Springer Verlag, pp. 404–414.

Kim, H. and Cho, S.: 2000c, Knowledge-based encoding in interactive genetic algorithm for a fashion design aid system, Proceedings of the 2000 Genetic and Evolutionary Computation Conference GECCO, poster papers, Las Vegas, USA, p. 757.

Kim, H. and Cho, S.: 2001, Evolutionary computation to information retrieval based on user preference, in S. C. (Eds.) (ed.), Practical Applications of Soft Computing in Engineering, World Scientific Pub., pp. 167–181.

Kitamoto, A. and Takagi, H.: 1998, Interactive image browsing using pipelinetype
genetic algorithm, Workshop on Interactive Evolutionary Computation, Fukuoka, Japan, pp. 31–36.

Korenaga, M. and Hagiwara, M.: 2000, An interior layout support system with interactive evolutionary computation, Transactions of the Information Processing Society of Japan 41(11), 3152–3160.

Kotani, J. and Hagiwara, M.: 2000, An evolutionary design-support-system with structural representation, Nagoya, Japan, pp. 672–677.

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Lee, J.-Y. and Cho, S.-B.: 2001, Wavelet encoding for interactive genetic algorithm
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Lim, I. and Thalmann, D.: 1999, Pro-actively interactive evolution for computer animation, Proceedings of the Eurographics Workshop on Animation and Simulation (CAS), pp. 45–52.

Lim, I. and Thalmann, D.: 2000, Solve customers’ problems: interactive evolution for tinkering with computer animation, Proceedings of the 2000 ACM symposium on Applied computing, ACM Press, pp. 404–407.

Lund, H. and Miglino, O.: 1998, Evolving and breeding robots, Proceedings of the First European Workshop on Evolutionary Robotics, Springer-Verlag, pp. 192–210.

Lund, H.,Miglino, O., Pagliarini, L., Billard, A. and Ijspeert, A.: 1998, Evolutionary
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Masui, T.: 1992, Graphic object layout with interactive genetic algorithms, Proc. of the 1992 IEEE Workshop on Visual Languages, Seattle, WA, pp. 74–80.

McCormack, J.: 1993, Interactive evolution of L-system grammars for computer
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IEC Related Work

Computer Graphics (CG)
Music & Sound

Sound & Signal Treatment
Image processing
Document design/edition
Industrial Design
E-Commerce & Internet

BDD Searching tools
Data Mining and Knowledge Management
Face Recognition
Robotics
Others

 

2005, University CARLOS III of Madrid